Menu

Top  Previous  Next
MyShowDesigner Help

MD_Menubar

Library

Object

Edit

View

Window

Display Mode

Operation

Camera

Settings

Help

 

 

 

Library Menu

MD_MenuLibrary        

You will use the entries in this menu to open, close and save files, setup the printer, get information about the program and exit the program.

 

 

Library | New

Shortcut : Ctrl+N        New        

 This menu is used to create a new library. The system will ask to save any changes to the current library if a library is already open.

 

Library | Open...

Shortcut : Ctrl+O        Open        

 This menu is used to open an existing library. You will be presented with the standard file dialog in the modellib directory. After you selected a library, the current library will be closed and the new library will be opened. If the current library was changed since the last save you will get the opportunity the save these changes or cancel the open command

 

Library | Close

 Use this menu item to close the current library. If the current library has any unsaved changes you will get the opportunity to save these before the library is closed.

 

Library | Save

Shortcut : Ctrl+S        Save        

 Save is used to save the current library. If the current library was never saved before, you must enter a name for the new library.

 

 

Library | Save As...

 This menu item is use to give the library a new name. If you use this option you must select a new name for the library. The library is then saved using this name. Any subsequent saves of the library will be done using this name

 

 

Library | Import...

 MD_MenuLibrary_Import

 This menu allows you to import other types of libraries like DXF and X format.

 See Import DXF for more detail

 

Library | Import | X File

 This option allows you to import an X file (in the Microsoft DirectX format).

 

 

Library | Fast-Switch

 Use Fast-Switch to Re-open a scene edited in Modeller back to the Show Designer or other module. See Fast-Switch for more details

 

 

Library | Print Setup...

 This option allows you to setup the current printer.

 

 

Library | Recent files

 Here you will find the 4 last saved/opened files. By selecting one of these files you can open the selected library.

 

 

Library | Exit

 Shortcut : Alt+F4                

 This option will shut down the program. If there is a library open and if this library has any unsaved changes you will be asked to save these changes or cancel the operation.

 

Object

You will use the entries in this menu to create, open, close and save objects.

MD_MenuObjects

Object | New

Shortcut : Ctrl+N  

This menu is used to create a new object. The system will ask you to save any changes to the current object if an object is already open.

 

 

Object | Open...

MD_Object_Open

Shortcut : Ctrl+O  

This menu is used to open an existing object.  

You will be presented with a list of objects present in the current model library. Just like the 'Object List ' it has an optional preview, which you can be (de)activated using the

'<< Less / More >>' button.

The object window has a 'tree view', allowing you to see and/or select the (inserted) sub objects of an object. After you select an (sub)object and click on 'Open', the current object will be closed and the new object will be opened. If the current object was changed since the last save you will get the opportunity the save these changes or cancel the open command.

 

Object | Close

Use this menu item to close the current object. If the current object has any unsaved changes you will get the opportunity to save these before the object is closed.

 

 

Object | Save

Shortcut : Ctrl+S  

Save is used to save the current object. If the current was never saved before, you must enter a name for the object.

 

Object | Save As...

This menu item is used to save the object with a new name. If you use this option you must select a new name for the object. The object is then saved using this name. Any subsequent saves of the object will be done using this name.

 

 

 

Edit menu

You will use the entries in this menu to delete, copy and insert objects and fixtures, clear pick or selection, edit layers and switch between 'Light Mode' and 'Normal Mode'.

MD_MenuEdit        

 

Edit | Undo

Shortcut : Ctrl+Z        Undo        

 This option will undo the last action (if there is one). The text after 'Undo' indicates the nature of the last action.

 

 

Edit | Redo

Shortcut : Ctrl+Y        Redo        

 This option will redo the last 'undone' action (if there is one). The text after 'Redo' indicates the nature of the last 'undone' action.

 

 

Edit | Delete

Shortcut : Ctrl+X        Delete        

 This option will delete the picked object.

 

 

Edit | Duplicate

Shortcut : Ctrl+D        Duplicate        

 This option will copy the picked object. When you click with your left mouse button inside a window, the copy will be inserted into the current object.

 If you keep the mouse button down, you can directly move the inserted copy around until you release the mouse button.

 

 

Edit | Duplicate Multiple

 Duplicate Multiple        

This option will make multiple copies of the picked object. When you click with your left mouse button inside a window, a dialog will appear.

See Duplicate Object or Fixture

 

Edit | Insert

 Insert Object        

This option allows you to insert an object from the object list into the current object. See Object List for more information about objects. When you click in a window after selecting this option a list of available objects will appear. The desired object will be inserted after clicking on it in the list.

 

 

Edit | Clear Pick

Shortcut : ESC                

This option clears the current pick. If you had something picked, it will be unpicked.

 

 

Edit | Deselect All

Shortcut : Shift+ESC                

This option clears the selection. If you have one or more objects selected, they will be de-selected.

 

 

Edit | LightMode

 LightMode        

This option activates and deactivates the LightMode. When you are working in LightMode, you can only pick fixtures. All other objects are ignored when you try to pick something.

 

 

View menu

MD_MenuView        

You can use the entries in this menu to view or hide the toolbars holding the buttons, the different lists and the status bar at the bottom of the main window. If an item is visible a check mark will be displayed in front of the menu item.

 

 

View | Toolbars

This menu is used to show or hide the toolbars. For an overview of all the buttons in the toolbars you can look at the Icon topic.

MD_MenuView_Toolbar

 

View | Object list...

This option shows the Object List window. In this window you can delete, rename and import objects. In a new library this list will be initially empty.

 

View | Material list...

This option shows the Material List window. In this window you can edit, copy, import, delete and create new materials. In a new library this list will be initially empty.

 

 

View | Status Bar

This menu is used to show or hide the status bar.

 

Window menu

MD_MenuWindow        

You will use the entries in this menu to open or arrange windows and to save or print windows.

 

 

Window | New 2D window

This option opens a new 2D window.

 

 

Window | New 3D window

This option opens a new 3D window.

 

 

Window | Cascade

This option will arrange all open windows to be all the same size, stacked one on top of another.

 

 

Window | Tile

This option will arrange all open windows to be tiled side by side, so all windows will be totally visible.

 

 

Window | Arrange Icons

This option will arrange all icons at the bottom of the main window.

 

 

Window | Save as Bitmap...

This option allows you to save a window as a Windows bitmap (BMP) or a jpeg image (JPG).

 

 

Window | Print...

Shortcut : Ctrl+P        Print        

This option allows you to print a window. The print will always be in wireframe mode.

See Printing in ShowDesigner Module for more details

 

 

Window | Print Preview

This option allows you to preview how a window will be printed.

See Printing in ShowDesigner Module for more details

 

 

Window | (Opened windows)

Here you will see how many windows you have open and which is active. You can activate a specific window by choosing its menu item.

 

 

Display Mode menu

SD_Menu_DisplayMode        

This menu allows you to select the display mode of a window. It gives you a range of representations of a object.

See Display Mode for more details

 

 

Display Mode | Render

 Wire frameWire frame litSolidTradeShadow        

 

Display Mode, Render menu

MD_MenuRender        

This menu will only be available in a 3D window. It allows you to realistic render your object, taking into account lighting, reflection, shadows, smoke etc.

 

See Rendering for more details

 

Display Mode | Render | Start

The start option will start the rendering of the Object.

 

 

Display Mode | Render | Hold

The Hold option will temporarily stop rendering the window. This might be useful if you are rendering a complex object. By setting the rendering on hold, you get more time to do other things (in this application or another). This option is only available if you are currently rendering in the window.

 

 

Display Mode | Render | Resume

The Resume option will resume rendering a window, which was previously stopped by using the Hold option. This option is only available if the window is currently in a 'hold rendering' mode.

 

 

 

Operation menu

SD_Menu_Operation        

This menu allows you to start an operation on one or more objects and/or fixtures.

 

 

Operation | Move menu

SD_Menu_Op_Move        

The Move operations allow you to interactively manipulate the position horizontally and/or vertically by moving the mouse.

 

 

Operation | Move | XY

Shortcut : M        Move        

This option allows you to move an object or fixture both horizontally and vertically.

 

 

Operation | Move | X

 MoveHorizontal        

This option allows you to move an object or fixture only horizontally.

 

 

Operation | Move | Y

 MoveVertical        

This option allows you to move an object or fixture only vertically.

 

 

Operation | Rotate

SD_Menu_Op_Rotate        

The Rotate operations allow you to interactively manipulate the orientation of an object or fixture.

 

 

Operation | Rotate XY

Shortcut : R        RotateTwoAxis

This option allows you to rotate an object or fixture around both the horizontal and vertical axis.

 

 

Operation | Around Horizontal

 RotateHorizon        

This option allows you to rotate an object or fixture around the horizontal axis.

 

 

Operation | Around Vertical

 RotateVertical        

This option allows you to rotate an object or fixture around the vertical axis.

 

 

Operation | Around Depth

 RotateDepth        

This option allows you to rotate an object or fixture around the depth axis.

 

 

Operation | Scale

SD_Menu_Op_Scale        

The Scale operations allow you to interactively manipulate the size of an object.

 

 

Operation | Scale | Horizontal

Shortcut : S        ScaleHorizontal        

This option allows you to scale an object horizontally.

 

 

Operation | Scale | Vertical

 ScaleVertical        

This option allows you to scale an object or vertically.

 

 

Operation | Scale | 2D

 ScaleXY        

This option allows you to scale an object horizontally and vertically.

 

 

Operation | Scale | 3D

 Scale3D        

This option allows you to scale an object uniformly by scaling the whole object by the same amount.

 

 

Operation | Alignment menu

SD_Menu_Op_Align

Operation | Alignment | Align Chain

This option allows you to align two or more selected objects in a chain like way.

See Align for more details

 

 

Operation | Alignment |  Align...

This option allows you to align one or more selected object(s) to the active (picked) object. When you select this option, a dialog will appear.

See Align for more details

 

 

 

Operation | Combine menu

SD_Menu_Op_Combine

Operation | Combine | Group

Shortcut: G        Group        

This option allows you to group the selected objects together. The resulting group can be treated as a single object from then on. Such a group can always be split again by picking it and selecting the 'UnGroup' operation.

 

 

Operation | Combine | Group using Axis

Shortcut: ALT+G        Group_Axis        

This option allows you to group the selected objects together. The resulting group can be treated as a single object from then on. Such a group can always be split again by picking it and selecting the 'UnGroup' operation.

 

 

Operation | Combine | Subtract

 Substract        

See Subtractive Grouping

 

 

Operation | Combine | Intersect

 Intersect        

See Intersect Grouping

 

 

Operation | Combine | UnGroup

Shortcut: U        UnGroup        

This option allows you to split a group into its components. Each component will be added to the selection.

 

 

Operation | Turn Off Operation

Shortcut: Spacebar        TurnOffOperation        

This option turns off all current operation.

 

 

 

Camera Menu

SD_Menu_Camera        

This menu allows you to manipulate the camera of a window.

See Camera for more details

 

Camera | Properties

For information on the camera properties

 

 

Camera | Full View

Shortcut: Double click middle mouse button        Full View        

This option will try to adjust the camera so that the entire object will be visible in the current view.

 

 

Camera | Full View All

 Full view all        

This option will try to adjust the camera so that the entire Object will be visible in all views.

 

 

Camera | Zoom

Shortcut: Z        Camera Zoom        

This option allows you to interactively zoom in/out. In 2D windows, the scale will change and in 3D windows, it will be the camera angle that changes.

 

 

Camera | Move To/From

Shortcut: X        CameraMoveToFrom        

This option allows you to move the camera to and from. In 2D windows, this does the same as the 'Zoom' operation. In 3D windows, the camera is moved forwards or backwards.

 

Camera | Inspect

Shortcut: C        Camera Inspect        

This option allows you to inspect an object by moving the camera around a point. In 2D windows this can only be done if you have an active (picked) object. The camera will move around the center of the object. In 3D windows the camera will move around the center of an active object if there is an active object, otherwise the camera will move around the focus point of the camera.

 

 

Camera | Move

Shortcut: V        Camera Move        

This option allows you to pan up, down, left and right the camera.

 

 

Camera | Swivel

Shortcut: Alt+V Camera Swivel        

This option allows you to look around with the camera. In 2D windows, you can move around then view plane, and in 3D windows you can look around by tilting the camera from left to right and from top to bottom.

 

 

Camera | Save Camera...

This option allows you to save a 3D camera position, giving it a name. The camera will be stored with the library file.

 

 

Camera | Delete Camera...

This option allows you to delete one or more cameras (from this library file).

 

 

Settings menu

SD_Menu_Settings        

This menu allows you to adjust the appearance and preferences.

 

 

Settings | Main Background

This option allows you to change the appearance of the background of the main application window.

See settings for more details

 

 

Settings | Window color

This option allows you to change the background color of the 2D-and 3D windows.

See settings for more details

 

 

Settings | Preferences

In the preferences dialog you can set your preferences. Some are local (apply only to the ShowDesigner module), some are global (they may apply to all MyShowDesigner modules). The preferences are arranged into groups, with each it's own page (page). Each page ('Render Settings', 'Snap', 'Grid', 'Units', 'Detail', 'Gamma', 'Auto Save', 'Paths' and 'DirectX driver') will be explained next.

Render Settings page

See Settings for more details

 

 

Help Menu

MD_MenuHelp        

 

 

Help | Contents

Shortcut : F1                

This option will display this help text.

 

 

Help | About Model...

 AboutMSD        

This option will display a window in which you can get information about the program. By clicking on the info button you will see information about the current installed version, the installation date, the serial number of the program and the name with which the program was installed. By clicking again on the (now 'Version') button, you