Common icons
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Icon
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3D Vis.
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Item
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Hotkeys
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Description
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![New](new.png)
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![Ico_FileNew](ico_filenew.png)
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New
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CTRL+N
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Opens a new Scene
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![Open](open.png)
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![Ico_FileOpen](ico_fileopen.png)
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Open
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CTRL+O
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Allows you to open saved scenes
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![Save](save.png)
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![Ico_FileSave](ico_filesave.png)
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Save
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CTRL+S
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Saves current scene
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![Delete](delete.png)
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Delete
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DEL
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Deletes the currently selected object or fixture
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![TurnOffOperation](turnoffoperation.png)
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![Ico_OperNone](ico_opernone.png)
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Turn operation off
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Spacebar
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Turn off the current operation (move, scale, Rotate, etc…)
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![Undo](undo.png)
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![Ico_Oper_Undo](ico_oper_undo.png)
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Undo
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CTRL+Z
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Undoes your previous action
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![Redo](redo.png)
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![Ico_Oper_Redo](ico_oper_redo.png)
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Redo
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CTRL+Y
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Redo you're your previous action after using undo
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![Print](print.png)
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Print
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CTRL+P
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Prints the currently selected window
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![AboutMSD](aboutmsd.png)
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About MSD
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Opens an information window
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![ShowHideBeam](showhidebeam.png)
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Show/Hide beam
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Hides all beams from fixtures
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![LightMode](lightmode.png)
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Light Mode
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L
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Prevents you selecting any object other than fixtures
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![FixtureView](fixtureview.png)
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Fixture View
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Gives you a view from the fixtures point of view
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![EditFixtureLayer](editfixturelayer.png)
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Edit Fixture Layers
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CTRL+F
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Allows you to choose which layers of fixtures are visible
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![EditObjectLayer](editobjectlayer.png)
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Edit object Layers
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CTRL+L
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Allows you to choose which layers of objects are visible
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![IlluminanceMeter](illuminancemeter.png)
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Illuminance Meter
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I
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Allows you measure the brightness at mouse point
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![FixtureInsert](fixtureinsert.png)
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Fixture Insert
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Inserts a Fixture
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![MoveBeam](movebeam.png)
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Move Beam
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B
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Allows control of fixtures beams with the mouse
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![Focusbeam](focusbeam.png)
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![Ico_Oper_FocusBeam](ico_oper_focusbeam.png)
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Focus Beam
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F
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As above, but moves all beams to the same position
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![FastPatch](fastpatch.png)
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Fast Patch
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P
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Allows you to quickly re-patch the addresses and ID numbers for all your fixtures.
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![Move](move.png)
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![Ico_MoveXY](ico_movexy.png)
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Move
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M
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Move an object or fixture
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![MoveHorizontal](movehorizontal.png)
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![Ico_MoveX](ico_movex.png)
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Move Horz.
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Move an object or fixture left or right.
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![MoveVertical](movevertical.png)
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![Ico_MoveY](ico_movey.png)
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Move Vert..
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Move an object or fixture up or down
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![ScaleXY](scalexy.png)
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![Ico_ScaleXY](ico_scalexy.png)
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Scale
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S
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Resize an object using the mouse
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![ScaleHorizontal](scalehorizontal.png)
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![Ico_ScaleX](ico_scalex.png)
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Scale Horz.
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Resize only up and down
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![ScaleVertical](scalevertical.png)
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![Ico_ScaleY](ico_scaley.png)
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Scale Vert.
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Resize only left and right
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![Scale3D](scale3d.png)
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![Ico_ScaleXYZ](ico_scalexyz.png)
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Scale XYZ
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ALT+S
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Resize an object in 3D
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![RotateHorizon](rotatehorizon.png)
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![Ico_RotX](ico_rotx.png)
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Rotate Horz. Axis
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Rotate an object or fixture in the horizontal axis
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![RotateVertical](rotatevertical.png)
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![Ico_RotY](ico_roty.png)
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Rotate Vert. Axis
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Rotate an object or fixture in the vertical axis
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![RotateDepth](rotatedepth.png)
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![Ico_RotZ](ico_rotz.png)
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Rotate Depth Axis
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R
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Rotate an object or fixture in the depth axis
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![RotateTwoAxis](rotatetwoaxis.png)
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![Ico_RotXY](ico_rotxy.png)
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Rotate Two Axis
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Rotate an object or fixture in the horizontal and vertical axis
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![WorldAxis](worldaxis.png)
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![Ico_OperAxis_World](ico_operaxis_world.png)
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World Axis
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Move, Rotate or Scale base on World Axis
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![ObjectAxis](objectaxis.png)
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![Ico_OperAxis_Object](ico_operaxis_object.png)
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Object Axis
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Move, Rotate or Scale base on Object Axis
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![Group](group.png)
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![Ico_Oper_Group](ico_oper_group.png)
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Group
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G
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Group objects together
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![Group_Axis](group_axis.png)
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![Ico_Oper_GroupAxis](ico_oper_groupaxis.png)
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Group Axis
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ALT+G
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Group objects with the picked object axis
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![Assembly](assembly.png)
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![Ico_Oper_Assemble](ico_oper_assemble.png)
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Assembly
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CTRL+G
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Group fixtures and objects together to create a multiple sources fixture. (Example Bar of 6 Pars)
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![Substract](substract.png)
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Subtract
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Groups and subtracts the selected object (Only visible at render time)
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![Intersect](intersect.png)
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Intersect
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Groups and keeps only the intersection between the objects (Only visible at render time)
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![Attach](attach.png)
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![Ico_Oper_Connect](ico_oper_connect.png)
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Attach / Connect
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Shift+G
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Attach Dynamic object Hook to selected object
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![UnGroup](ungroup.png)
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![Ico_Oper_UndoComination](ico_oper_undocomination.png)
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Ungroup / Unassemble / Disconnect
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U
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Separates grouped objects into the original objects
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![Camera Zoom](camera%20zoom.png)
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![Ico_CamOper_Zoom](ico_camoper_zoom.png)
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Zoom
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Z
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Zoom the camera in and out on current view
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![CameraMoveToFrom](cameramovetofrom.png)
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![Ico_CamOper_MoveZ](ico_camoper_movez.png)
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Camera Move To/From
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X
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Move the camera in and out of current view
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![Camera Inspect](camera%20inspect.png)
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![Ico_CamOper_Inspect](ico_camoper_inspect.png)
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Camera Inspect
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C
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Move the camera around on current view
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![Camera Move](camera%20move.png)
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![Ico_CamOper_MoveXY](ico_camoper_movexy.png)
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Camera Move
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V
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Move the camera up, down, left or right.
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![Camera Swivel](camera%20swivel.png)
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![Ico_CamOper_SwivelXY](ico_camoper_swivelxy.png)
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Camera Swivel
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ALT+V
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Point the camera in a different direction
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![Camera undo](camera%20undo.png)
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![Ico_CamOper_Undo](ico_camoper_undo.png)
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Camera undo
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ALT-Z
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Undo your last camera move.
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![Camera redo](camera%20redo.png)
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![Ico_CamOper_Redo](ico_camoper_redo.png)
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Camera redo
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ALT-Y
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Redo your last camera move, after using undo
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![Select Camera](select%20camera.png)
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![Ico_CamOper_Presets](ico_camoper_presets.png)
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Select Camera
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Select a saved camera position
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![Full View](full%20view.png)
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![Ico_CamOper_Presets](ico_camoper_presets.png)
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Full View
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Resets camera position and zoom so you can see your whole scene, on current window
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![Full view all](full%20view%20all.png)
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![Ico_CamOper_FullViewAll](ico_camoper_fullviewall.png)
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Full view all
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Resets camera position and zoom so you can see your whole scene, on all windows
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![Insert Object](insert%20object.png)
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Insert Object
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Insert an Object
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![Duplicate](duplicate.png)
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![Ico_Oper_Duplicate](ico_oper_duplicate.png)
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Duplicate
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ALT+D
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Insert a duplicate of the current object
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![Duplicate Multiple](duplicate%20multiple.png)
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![Ico_Oper_ArrayCopy](ico_oper_arraycopy.png)
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Duplicate Multiple
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Insert multiple duplicates of current object
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![Wire frame](wire%20frame.png)
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Wire frame
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Puts the current window into a wire frame view
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![Wire frame lit](wire%20frame%20lit.png)
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Wire frame (Lit)
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As above, but with illumination levels as well
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![Solid](solid.png)
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Solid
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Puts the current view into a solid view
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![TradeShadow](tradeshadow.png)
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Trace SHADOW
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Makes a 3D rendering of the current view, (only in 3D windows)
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![Fast-Switch_ShowDesigner](fast-switch_showdesigner.png)
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![Ico_FastSwitch_ShowDesigner](ico_fastswitch_showdesigner.png)
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Fast-Switch to ShowDesigner
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When click the current scene will close from the current module and re-reopened in the ShowDesigner module
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![Fast-Switch_Model](fast-switch_model.png)
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![Ico_FastSwitch_Model](ico_fastswitch_model.png)
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Fast-Switch to Modeller
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When click the current scene will close from the current module and re-reopened in the Modeler module (if an object was selected it will be open)
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![Fast-Switch_3D_Visualizer](fast-switch_3d_visualizer.png)
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Fast-Switch to 3D Visualizer
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When click the current scene will close from the current module and re-reopened in the 3D Visualizer module
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![Fast-Switch_Paper](fast-switch_paper.png)
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![Ico_FastSwitch_Paper](ico_fastswitch_paper.png)
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Fast-Switch to Paper
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When click the current scene will close from the current module and re-reopened in the Paper module
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