Material Base

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Both Material Texture and Simple have the same Base settings

 

All the parameters of the simple material can be set using the following property sheet, which has 3 property pages, named 'Base', 'Bump' and 'Special'.

 

SD_Mat_SimpleBase

 

 

Name:        You can give your material any name you like        

       

Color: This box contains a rectangle with the color of the material.

         You can change the color of the material by clicking on the 'Edit' button;

          this will display a color selection dialog in which you can select a new color.

         SD_Mat_EditColor

 

There are two parameters that define the reflectance of a material. The first (on the left) is the reflection. This is the percentage of light that is reflected back. 0% indicates a dull surface and 100% indicated a perfect mirror. The second parameter (on the right) is the 'Highlight size'. This value is an indication of the smoothness of the material. If a material is rough, a big highlight can be seen on the surface. If a material is very smooth, the size of the highlight will be small. Below the reflection parameters you see the transparency parameters. On the left you see the transparency percentage, this percentage indicates the amount of light going through the material, the rest of the material will be reflected back or used to color the object depending on the amount of reflectance you have set.

 

Reflection: Make your material reflective. 0% will not reflect anything, 100% will work like a mirror.

Reflection 0Reflection 50Reflection 100

 

 

Highlight size: Controls the size of the reflected light you see on the surface of the material. (Only works if you have a reflection on)        

Highlight Size BigHighlight Size MediumHighlight Size Small

 

 

 

Below the reflection parameters you see the transparency parameters. On the left you see the transparency percentage, this percentage indicates the amount of light going through the material, the rest of the material will be reflected back or used to color the object depending on the amount of reflectance you have set. Next to the transparency percentage you see the other two transparency parameters.

 

Transparency: Make your material transparent, so you can see other objects through it.

Transparency 0Transparency 20Transparency 100

 

Refraction: Control at what angle the material refracts light. (Only works with Transparency on)

Refraction 1.05Refraction 1.20Refraction 2.42

Some example of refraction values

Diamond

2.42

Glass

1.55

Quartz

1.55

Perspex

1.49

Water

1.34

Ice

1.31

 

 

Absorption: Control how much the material reduces any light beam that passes through it. (Only works with Transparency on)        

The absorption indicates how much light is lost in the material; this also depends on the thickness of the material. The value set here is the percentage of light lost per meter.

Absorption 0Absorption 50Absorption 90