Material Bump

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SD_Mat_Texture_Bump

 

Next to the preview you see a box with the Bump Type of the material. The bump type can add a 'wavy' element to your material, to simulate water etc. Selecting the 'Fluid' option will simulate 'large water masses' by adding a semi random wave pattern. Selecting the 'Wave' option enables you to define a specific wave.

         

SD_Mat_Texture_BumpType

Bump Type:

 'No bump' turns the effect off,

 'Fluid' will make the surface fairly random to make it look like water,

 'Wave' will make the surface have an even wave on it. This will not change the shape of the object you put it on, it effects the way light is reflected off it.        

 

SD_Mat_Texture_Wave

Wavelength: Length of each wave        

 

SD_Mat_Texture_WaveDesc1

Amplitude: Controls the height of the waves        

SD_Mat_Texture_WaveDesc2

Phase: controls which part of the wave it starts with        

 

 

Origin X, Y, Z. SD_Mat_Texture_Origin        Controls where on the material the wave starts        

 

Propagation SD_Mat_Texture_Propegation        Controls which direction/s the wave moves in (Wave only)

 

Some example

Bump_Fluid_009X3Bump_Wave_X_02X5

Bump_Wave_XYZ_01X2Bump_Wave_Y_02X5