How to use Dynamic Object in a Scene

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Here's how to insert and use a Hoist on a scene

 

SD_Dynamic_Object_Insert1

 

Let's insert a Hoist Large

SD_Dynamic_Object_Insert2

 

You should see something like this is the 3D view

SD_Dynamic_Object_Hosit_Base_Select

 

 

You can take control of the chain length by picking the hook

SD_Dynamic_Object_Hoist_Hook_Select

 

 

Insert an object to attach to Hoist and position it under the Hook

Select the Object and pick the Hook

SD_Dynamic_Object_Attach1

 

Press the "Attach" Icon on the Toolbar

or from the menu Operation>Combine  click on Attach

 

SD_Dynamic_Object_Attach2

 

The Hoist is now controlling the height of the object.

 

Click on the Motor of the hoist and then right-click on it and choose Properties

SD_Dynamic_Object_Hoist_Propertie1

 

The Hoist Properties will open.

Click on Hoist Settings

SD_Dynamic_Object_Hoist_Propertie2

 

Length:  Here you can set the length of the chain.

 

Zero Point: Is the default value of a zero, example, for a rig to have all trusses at the same height but the motors are not all at the same height.

 

Virtual Length: This is the current value according to the Zero Point.

 

Example,

The Length is 18,

The Zero Point is 3

The position is at the maximum length.

 

the Virtual Length will be 7

 

Next, go to the Dynamic Setup

 

SD_Dynamic_Object_Hoist_Propertie4

 

In the Dynamic Setup you can give the Hoist an ID and a Description of your own reference.

 

The Motor Patch is use to assign the control to a motor control.

Press the DMX Map to assign the motor control to a DMX address for simulation control.

See DMX for more details