Dynamic Objects |
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Dynamic Objects are special object that can be use in a scene to animate other objects.
See how to insert Dynamic Objects in a scene
Dynamic Objects have a 'base', a 'connector' and sometimes some other objects. As example the Hoist has a motor (base), 'hook' (connector) and a 'chain' (extra)
The base is the motor, and it can be treated as any object to move etc. Also, the base has property pages (context menu) to patch the object to a motor, and if required can be attach to a DMX channel. It also contains a property page to set the dynamic parameters (for the hoist, length, min length, max length, and a virtual zero point for adjustment between the length value in the motor buffer and the length of the actual chain.
The connector is the hook, and it can be treated (limited) as an object as well. In the hoist, it can be used to move the hook up and down, and with it, every thing attached to it, without moving the motor. So you are basically setting the dynamic parameter, the length of the chain. To attach objects to the dynamic object, select them, and then pick the connector (hook), and go to the menu 'Operations', 'Combine', 'Connect'. (Connect is a new operation to work with the dynamic objects. They work similar to the assembly).
For the new Dynamic objects, select the insert object operation, and you will find a 'Dynamic objects' menu, containing the 5 different type of Dynamic Objects.
Each of the types can have different models.
Hoist single hoist, where you can attach other objects for moving up and down. The chain will always hang down (gravity...)
Hoist Platform The default settings for a Hoist Platform has 3 hoists, but it can changed in the properties. The platform will approximate a real platform. (Example a circular truss with 3 hoist) The 'arms' to the motors and the hooks are virtual, meaning that they don't render, and don't show up in the Visualizer. they are only use a design time to facilitate the creation process.
Rotator Rotate around the y-axis. virtual object.
Scaler Scales along the y-axis. virtual object.
Track A track to move along. The virtual track is a virtual object, the others tracks are real objects (render/3D Visualizer) You can modify the track using the spline list, which each track automatically has.
Tracks can have any length it can even be shapes and curves using the SPLINE.
Motion Platform Can move and rotate over all 3-axis. Virtual object. This objects has 6 motors, 3 for position, and 3 for rotation. You can use this objects for more complex movement in 3D space.
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