Dynamic Objects

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Dynamic Objects are special object that can be use in a scene to animate other objects.

 

See how to insert Dynamic Objects in a scene

 

Dynamic Objects have a 'base', a 'connector'  and sometimes some other objects.

As example the Hoist has a motor (base), 'hook' (connector) and a 'chain' (extra)

 

The base is the motor, and it can be treated  as any object to move etc.

Also, the base has property pages (context menu) to patch the object to a motor, and if required can be attach to a DMX channel.

It also contains a property page to set the dynamic parameters (for the hoist, length, min length, max length, and a virtual zero point for adjustment between the length value in the motor buffer and the length of the actual chain.

 

The connector is the hook, and it can be treated (limited) as  an object  as well.

In the hoist, it can be used to move the hook up and down, and with it, every thing attached to it, without moving the motor. So you are basically setting the dynamic parameter, the length of the chain.

To attach objects to the dynamic object, select them, and then pick the connector (hook), and go to the menu 'Operations', 'Combine', 'Connect'.

(Connect  is a new operation to work with the dynamic objects. They work similar to the assembly).

 

For the new Dynamic objects, select the insert object operation, and you will find a 'Dynamic objects' menu,

containing the 5 different type of Dynamic Objects.

Hoist
Hoist Platform
Rotator
Scaler
Track
Motion Platform

 

Each of the types can have different models.

 

 

Hoist

single hoist, where you can attach other objects for moving up and down.

The chain will always hang down (gravity...)

 

SD_Dynamic_Object_Hoist

 

 

Hoist Platform

The default settings for a Hoist Platform has 3 hoists, but it can changed in the properties. The platform will approximate a real platform. (Example a circular truss with 3 hoist)

The 'arms' to the motors and the hooks are virtual, meaning that they don't render, and don't show up in the Visualizer. they are only use a design time to facilitate the creation process.

 

SD_Dynamic_Object_Hoist_Platform

 

 

Rotator

Rotate around the y-axis. virtual object.

 

SD_Dynamic_Object_Rotator

 

 

Scaler

Scales along the y-axis. virtual object.

 

SD_Dynamic_Object_Scaler

 

 

Track

A track to move along. The virtual track is a virtual object, the others tracks are real objects (render/3D Visualizer)

You can modify the track using the spline list, which each track automatically has.

 

SD_Dynamic_Object_Track1

 

Tracks can have any length it can even be shapes and curves using the SPLINE.

 

SD_Dynamic_Object_Track2

 

SD_Dynamic_Object_Track3

 

 

Motion Platform

Can move and rotate over all 3-axis. Virtual object.

This objects has 6 motors, 3 for position, and 3 for rotation.

You can use this objects for more complex movement in 3D space.

 

SD_Dynamic_Object_MotionPlatformr