Tool Bars |
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The 3D Visualizer comes with a number of toolbars that make the most used menu options easier to access.
Each of the toolbar has a group of buttons in it that deal with a specific type of action. Each toolbar can be placed on the top, bottom and sides of the application window or even in a small separate window of its own. When the toolbar is placed along one of the window edges, it is said to be docked. When the toolbar is in its own window it is floating.
Camera Operations Toolbar (docked) Camera Operations Toolbar (floating)
You can drag a docked toolbar by clocking on the small vertical bar on the left side. While you drag the toolbar you can see an outline of the toolbar, if you drag the toolbar need the edges of the application, it will change from a horizontal to a vertical orientation accordingly.
The 3D Visualizer has the following toolbars
Besides these toolbar with buttons, there are two other toolbars.
The first is a special one, called the status bar. The status bar contains a number of areas with feedback (and sometimes control) on some features. The left area of the status bar gives some feedback when you walk through the menu items, when you load or save a scene or when you are performing an operation with the mouse. The status bar is special because it can not be dragged.
The Backup area indicates whether the automatic backup is enabled of not: or . You can toggle the setting by clicking on the indicator. (You can change the backup interval in the Preferences.)
The DMX area has 2 indicators, one for the status and one for the driver. The Status indicates whether DMX input is enabled or not: or . When DMX is enabled, but no data is coming in, the indicator will turn orange: . You can toggle the on/off status by clicking on the indicator. The Driver indicator shows which of the internal drivers is selected, or an external driver, for example , or etc.
The last area indicates whether the 3D Visializer is in 'Always on top' mode or not: or .
The other toolbar is called the sidebar, which is described in the next section
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