Cameras

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What you see in the scene area is determined by the camera settings.

It is possible to place the camera at any point in the world and look in any direction at the scene.

 

There are a couple of ways to change these camera settings :

You can use the camera operation from the menu or tool bar and interactively change the camera settings using the left mouse button. See 'Camera Operations' for more details.
The same operations are also mapped to the middle and right mouse buttons according to the following list :
 Middle Mouse Button                : Inspect operation (Around currently picked object)
 Middle Mouse Button + Shift        : Full View
 Middle Mouse Button + Ctrl        : Inspect operation (Picks a new object)
 Middle Mouse Button + Alt                : Zoom operation
 Wheel                                        : Zoom operation
 Right Mouse Button                        : Rectangle Zoom operation
 Right Mouse Button + Shift                : Move Horizontal/Vertical operation
 Right Mouse Button + Ctrl                : Swivel operation
 Right Mouse Button + Alt                : Move Forward/Backward
You can use the properties in the sidebar to change the settings. For more details on this have a look at the 'Camera' section of the sidebar reference.

 

Besides the position and direction of the camera, there is also a 'operation mode' of the camera. The camera in MSD 6 Visualizer can  work in three different modes. The most used mode is '3D' mode. In '3D' mode the camera will show the scene just a real world camera would.

The second mode is the '2D' mode. In '2D' mode the camera will always look along one of the world axes. This mode is a so called orthographic mode in which there is no perspective, it doesn't matter how far objects are from the camera they will always have the same size. The third mode is an isometric mode. An isometric looks more '3D' but also doesn't have any perspective. An isometric camera can be used to measure objects along the three world axes.

 

Both the '2D' and 'isometric' cameras can be used to place objects and fixtures in the scene, something that can not be done in a '3D' camera.