Primitives |
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You can create an object by constructing it with a number of primitives. Each primitive also has a number of parameters to adjust its shape to fit your needs (see 'Primitive properties '). There are seven primitives. For each primitive we show you the basic shape and some adjusted forms of the primitive:
You can perform various interactive operations on primitives (like move, scale and rotate). A lot of these operations are available from the toolbar; the rest can be selected from the menu. To use one of these operations you do the following steps:
We recommend you use the interactive operations mainly in the 2D window, because using them in the 3D windows can sometimes have unexpected results. You can pick a primitive by clicking the left mouse button inside the primitive. There can be only one picked primitive at one time, and this primitive will have a red box drawn around it. Because primitives can be behind other primitives, you will need a method to pick these obscured primitives. This is done by repeatedly clicking (not to fast, because this will count as a double-click) without moving the mouse. On the first click the primitive nearest to the camera will be picked, the next click will pick a primitive further away. This continues until the furthest primitive is picked, the next click will then pick the nearest primitive again.
Some operations, like group and align, require more than one primitive to work with. In an object there can only be one picked primitive, so these operations require something else, they require selected primitives!
A quick way to deselect all primitives in the object, is by using the menu option 'Edit | Deselect All'. (This menu item has the shortcut Shift-Esc).
Besides the interactive operations described above there are also so called 'property sheets'. Property sheets are dialogs containing a number of pages (or pages). These are described in the section 'Properties ' of this manual.
Primitives
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