Environment |
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The environment section contains properties that determine how the scene looks. Please note that these settings are not stored within the scene, but are stored with the user settings.
Ambient Determines the level and color of the ambient color. You can use the slider, spin buttons and edit box to set the level of the ambient lighting between 0 % and 100 %. The two boxes on the right side display the color at 100% ( the top part ) and the color at the current level ( the bottom part ). If you click on this box you can select a new color and level for the ambient lighting.
Ambient (Fixt) Determines the level ambient light you get from the fixtures in the scene. You can use the slider, spin buttons and edit box to set the level of influence of the fixtures on the ambient lighting between 0 % and 100 %.
Smoke Determines the density of the smoke. You can use the slider, spin buttons and edit box the set the density between 0% and 100%. At 0% no smoke will be displayed and at 100% the smoke will be very thick. Here are some examples Smoke @ 25% Smoke @ 75% Smoke @ 100%
Type of Smoke Determines the type of smoke used. You can use the slider and combo box to set the type from 'Haze' (0%) to 'Puffy' (100%). There are three predefined entries in the combo box that you can select. Smoketype : Haze Smoketype : Medium Smoketype : Puffy
Eye Sensitivity The eye sensitivity changes the perceived illumination of the scene. The value you set is illumination (in lux) of a surface that the program will display as 'white' on the screen. Making this value smaller will increase the perceived brightness of the scene.
WhiteBalance Determines what color correction the camera of MSD sees as 'white' (default 6600K).
Self Illumination The self illumination correction can be used to dim all self illumination objects in the scene. You can use the slider, spin buttons and edit field to set the correction factor between 0% and 100%. When the correction is set to 0% there is no self illumination of any objects. When set to 100%, the self illumination of objects in the scene is not dimmed at all.
Panel Illumination The panel illumination correction can be used to dim panels in the scene. You can use the slider, spin buttons and edit field to set the correction factor between 0% and 100%. When the correction is set to 0% all the panels in the scene will remain black. When set to 100%, the panel output is not dimmed at all.
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