Creating Media Feeds |
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As example, lets take a scene which has 4 panels hanging in the background ( 2 x 2 ). We want to display a video file on the 4 panels as if it is 1 big screen.
The first step is to define a media feed to use for these panels. In the Side Bar go to the Scene Contents, and activate the Media tab. This area shows the available Feeds, which Source they are attached to, and how the feed is subdivided (H and V).
As you see, there are no feed available, so click on the button to create a new feed, enter a name that describes the feed, 'Screens' for example, and click OK.
You will now have a new feed named 'Screens' (in the column), which is not connected to any media yet (in the column), and is not subdivided (1 in the and columns).
As we are going to use it for a 2 x 2 screens setup, we enter 2 in the H column (for 2 screens Horizontally), and 2 in the V column (for 2 screens Vertically). These values are not essential, but are handy when you start mapping the feed to the fixtures, as is shown later in the Using Media Feeds section.
Now click on the 'Source' drop-down button to show the list of available media sources.
There are several kinds of Media Sources available:
To select a new video file as input, click on the 'New Video' entry, and you will get a window such as this:
where you can enter a filename or use the button to select a file in the 'File Open' dialog that appears.
You can also specify the Alpha Mode, which determines how the alpha component of the media is used.
You can override this auto mode by any of the other options. (You can edit the source settings later by selecting the source, and then pressing the Settings button .
For more information on how to use a media server as media source, please see the Media section in Scene Contents.
You now have a media feed, which you can use to map to fixtures, as is show in the next section: Using Media Feeds
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